Merit Information

On all DSP servers, some merits and coded, and some are not. Below is a list detailing what is coded by DSP and what isn't. Please keep this list in mind when spending your merit points, so that you don't waste any on something that isn't coded.

HP/MP
Coded up until 10, but do not go over 10, as they will take no effect.

Attributes
Coded up until 10, but do not go over 10, as they will take no effect.

Combat Skills
All coded.

Magic Skills
All coded.

Others
All coded.

Weapon Skills
They work except they require you to be level 76 or higher. We're working on changing that...

Group 1

 * Berserk Recast - Coded in full
 * Defender Recast - Coded in full
 * Warcry Recast - Coded in full
 * Aggressor Recast - Coded in full
 * Double Attack Rate - Coded (NOTE: Double Attack Merits do not activate during Weapon Skills at this time).

Group 2

 * Warriors Charge - Coded in full
 * Tomahawk - Coded in full
 * Savagery - Coded in full
 * Aggressive Aim - Coded in full

Group 1

 * Focus Recast - Coded in full
 * Dodge Recast - Coded in full
 * Chakra Recast - Coded in full
 * Counter Rate - Coded in full
 * Kick Attack Rate - Coded (of Note: Kick Attack Rate Merits do not activate during Weapon Skills at this time).

Group 2

 * Mantra - Coded in full
 * Formless Strikes - Coded in full
 * Invigorate - Coded in full
 * Penance - Coming in Next Update! ... in full!

Group 1

 * Divine Seal Recast - Coded in Full
 * Cure Cast Time - Coded in Full
 * Bar Spell Effect - Coded: Effect may or may not be full retail functionality
 * Banish Effect - Not Coded (Elaboration: the effect is coded, but the Undead Family Systems arent coded to react to Banish Spells)
 * Regen Effect - Coded in Full

Group 2

 * Martyr - Coded in Full
 * Devotion - coded in full. (NOTE: will print in the combat log as Tachi: Rana)
 * Protectra V - coded in full.
 * Shellra V - Coded in Full

Group 1

 * Elemental Seal Recast - Coded in Full
 * Fire Magic Potency - Coded in Full
 * Ice Magic Potency - Coded in Full
 * Wind Magic Potency - Coded in Full
 * Earth Magic Potency - Coded in Full
 * Lightning Magic Potency - Coded in Full
 * Water Magic Potency - Coded in Full

Group 2

 * Flare II - unlocking the spell works, but additional points do not grant anything.
 * Freeze II - unlocking the spell works, but additional points do not grant anything.
 * Tornado II - unlocking the spell works, but additional points do not grant anything.
 * Quake II - unlocking the spell works, but additional points do not grant anything.
 * Burst II - unlocking the spell works, but additional points do not grant anything.
 * Flood II - unlocking the spell works, but additional points do not grant anything.

Group 1

 * Convert Recast - Coded in Full
 * Fire Magic Accuracy - Coded in Full
 * Ice Magic Accuracy - Coded in Full
 * Wind Magic Accuracy - Coded in Full
 * Earth Magic Accuracy - Coded in Full
 * Lightning Magic Accuracy - Coded in Full
 * Water Magic Accuracy - Coded in Full

Group 2

 * Dia III - Coded in Full
 * Slow II - Coded in Full
 * Paralyze II - Coded in Full
 * Phalanx II - Coded in Full
 * Bio III - Coded in Full
 * Blind II - Coded in Full

Group 1

 * Flee Recast - Coded in Full
 * Hide Recast - Coded in Full
 * Sneak Attack Recast - Coded in Full
 * Trick Attack Recast - Coded in Full
 * Triple Attack Rate - Coded in Full (NOTE: Triple Attack Merits do not activate in Weaponskills at this time)

Group 2

 * Assassin's Charge - Coded in Full
 * Feint - not coded. JA unlocks, but the JA can't be used or doesn't do the intended effect.
 * Aura Steal - not coded.
 * Ambush - Coded in Full (NOTE: position based effects are occasionally finicky but they DO work)

Group 1

 * Shield Bash Recast - Coded in Full
 * Holy Circle Recast - Coded in Full
 * Sentinel Recast - Coded in Full
 * Cover Effect Length - Cover doesn't work at all.
 * Rampart Recast - Coded in Full

Group 2

 * Fealty - Coded in Full
 * Chivalry - Coded in Full
 * Iron Will - Not Coded
 * Guardian - Coded in Full

Group 1

 * Souleater Recast - Coded in Full
 * Arcane Circle Recast - Coded in Full
 * Last Resort Recast - Coded in Full
 * Last Resort Effect - Coded in Full
 * Weapon Bash Recast - Coded in Full

Group 2

 * Dark Seal - Coded in Full
 * Diabolic Eye - Coded in Full
 * Muted Soul - Coded in Full
 * Desperate Blows Effect - Coded in Full

Group 1

 * Killer Effects - Coded in Full
 * Reward Recast - Coded in Full
 * Call Beast Recast - Coded in Full
 * Sic Recast - Coded in Full
 * Tame Recast - Coded in Full

Group 2

 * Feral Howl - Coded in Full
 * Killer Instinct - Not Coded
 * Beast Affinity - Coded in Full
 * Beast Healer - Coming In next Update

Group 1

 * Lullaby Recast - Coded in Full
 * Finale Recast - Coded in Full
 * Minne Effect - Coded in Full
 * Minuet Effect - Coded in Full
 * Madrigal Effect - Coded in Full

Group 2

 * Nightingale - coded in full.
 * Troubadour - coded in full.
 * Foe Sirvente - Coded in Full
 * Adventurer's Dirge - Coded in Full

Group 1

 * Scavenge Effect - Coded in Full
 * Camouflage Recast - Coded in Full
 * Sharpshot Recast - Coded in Full
 * Unlimited Shot Recast - Coded in Full
 * Rapid Shot Rate - Coded in Full

Group 2

 * Stealth Shot - not coded.
 * Flashy Shot - not coded.
 * Snapshot - Coded in Full
 * Recycle - Coded in Full

Group 1

 * Third Eye Recast - Not Coded
 * Warding Circle Recast - Coded in Full
 * Store TP Effect - coded in full.
 * Meditate Recast - coded in full.
 * Zanshin Attack Rate - Coded in Full

Group 2

 * Shikikoyo - Coded in Full
 * Blade Bash - Coded in Full
 * Ikishoten - Not Coded
 * Overwhelm - Coded in Full (NOTE: position based effects are occasionally finicky but they DO work)

Group 1

 * Subtle Blow Effect - Coded in Full
 * Katon Effect - Coded in Full
 * Hyoton Effect - Coded in Full
 * Huton Effect - Coded in Full
 * Doton Effect - Coded in Full
 * Raiton Effect - Coded in Full
 * Suiton Effect - Coded in Full

Group 2

 * Sange - Not Coded
 * Ninja Tool Expertise - Coded in Full
 * Katon: San - Coded in Full
 * Hyoton: San - Coded in Full
 * Huton: San - Coded in Full
 * Doton: San - Coded in Full
 * Raiton: San - Coded in Full
 * Suiton: San - Coded in Full

Group 1

 * Ancient Circle Recast - Coded in Full
 * Jump Recast - Coded in Full
 * High Jump Recast - Coded in Full
 * Super Jump Recast - Coded in Full
 * Spirit Link Recast - Coded in Full

Group 2

 * Deep Breathing - Coded in Full
 * Angon - Coded in Full
 * Empathy - Allows use of Spirit Link at 100% hp, doesnt transfer buffs, doesn't level wyvern.
 * Strafe Effect - Coded in Full

Group 1

 * Avatar Physical Accuracy - Coded in Full
 * Avatar Physical Attack - Coded in Full
 * Avatar Magical Accuracy - Coded in Full
 * Avatar Magical Attack - Coded in Full
 * Summoning Magic Cast Time - Coded in Full

Group 2

 * Meteor Strike - Coded in Full
 * Heavenly Strike - Coded in Full
 * Wind Blade - Coded in Full
 * Geocrush - Coded in Full
 * Thunderstorm - Coded in Full
 * Grand Fall - Coded in Full

Group 1

 * Chain Affinity Recast - Coded in Full
 * Burst Affinity Recast - Coded in Full
 * Monster Correlation - Coded in Full
 * Physical Potency - not coded, last we heard.
 * Magical Accuracy - not coded, last we heard.

Group 2

 * Convergence - adds +5 matt/macc per merit, doesn't make AoE spells Single Target.
 * Diffusion - Coded in Full
 * Enchainment - Not Coded
 * Assimilation - Coded, requires the use of azureSets(windower4) or similar plugins to utilize.

Group 1

 * Phantom Roll Recast - Coded in Full
 * Quick Draw Recast - Coded in Full
 * Quick Draw Accuracy - Coded in Full
 * Random Deal Recast - Coded in Full
 * Bust Duration - Coded in Full

Group 2

 * Snake Eye - Coded in Full
 * Fold - Coded, Currently removes busts/newest phantom roll, Next Update will properly have chance to reset Phantom Roll ability based on merits.
 * Winning Streak - Coded in Full
 * Loaded Deck - Coded in Full

Puppetmaster
Since the automaton is uncoded and non-functional, I'd skip this section altogether.

Group 1

 * Step Accuracy - Coded in Full
 * Haste Samba Effect - Coded in Full
 * Reverse Flourish Effect - Coded in Full
 * Building Flourish Effect - Coded in Full

Group 2

 * Saber Dance - Coded in Full
 * Fan Dance - Coded in Full
 * No Foot Rise - Coded in Full
 * Closed Position - Coded in Full (NOTE: position based effects are occasionally finicky but they DO work)

Group 2

 * Grimoire Recast - Coded in Full
 * Modus Veritas Duration - Coded in Full
 * Helix Magic Acc. Atk. - Coded in Full
 * Max Sublimation - Coded in Full

Group 2

 * Altruism - Coded in Full
 * Focalization - Coded in Full
 * Tranquility - Coded in Full
 * Equanimity - Coded in Full
 * Enlightenment - Coded in Full

Geomancer, Rune Fencer
Job not available on Exodus.